License terms checked at the source
Can you ship it?
Whether you can sell a game made with each AI tool we list, what the free tier allows, and which plan you need, checked against each maker's own license, terms or pricing page. Last checked Oct 18, 2026. Terms change, so follow the source link before you rely on a line. This is a plain-English summary, not legal advice.
Free tier lets you ship 11
You can sell a game made with the free tier, sometimes with a condition such as credit.
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Unreal Engine 5.8 MCP pluginCode & engine · Unreal 5.8Yes, with conditions
Covered by the Unreal EULA: 5% royalty only above $1M gross revenue. Source
PriceFree with Unreal Engine 5.8 -
CursorCode & engine · AnyYes, free tier
Terms assign your code suggestions to you, with no plan limits Source
PriceFree; paid from $8/mo (Plus), Premium $30/mo, Super $100/mo, Ultra $200/mo -
ZivaCode & engine · Godot 4.2+ (Windows, macOS, Linux)Yes, free tier
Terms say you keep all rights to code and content you make, on any plan. Source
PriceHobby free ($3 AI usage/mo, or bring your own model). Basic $20/mo. Pro $50/mo. Ultra $200/mo -
GitHub CopilotCode & engine · VS Code, Visual Studio, JetBrains, Xcode, Neovim, CLIYes, free tier
GitHub claims no ownership of output; you check any third-party licenses Source
PriceFree (2,000 completions, 50 chats/mo). Pro $10/mo. Pro+ $39/mo -
ConvaiCharacters & animation · Unreal, Unity, webYes, with conditions
You own characters and AI output on any plan; public apps must show Powered by Convai Source
PriceFree developer tier, usage-based paid plans -
MetaHuman Animator markerless captureCharacters & animation · Unreal 5.8 (Windows)Yes, with conditions
Free under $1M revenue (Unreal license); MetaHumans work in any engine. Source
PriceFree with Unreal Engine 5.8 -
UthanaCharacters & animation · Exports FBX, GLB, BVH; Blender and Maya pluginsYes, with conditions
Free-plan output is CC BY 4.0, so credit Uthana; paid credits make it yours Source
PricePay-as-you-go credits, no subscription. Text-to-motion from $0.02/sec, video-to-motion $0.05/sec -
Inworld AICharacters & animation · REST, WebSocket, WebRTC APIs; Node.js and Python SDKsYes, free tier
Pricing table lists a commercial license on every plan, including free On-Demand Source
PriceOn-Demand free (pay as you go, TTS from $25 per 1M chars). Creator $25/mo -
MeshyArt & 3D assets · Unreal, Unity, Godot, Blender, RobloxYes, with conditions
Free tier is CC BY 4.0: credit Meshy. Paid plans make assets privately yours. Source
PriceFree 100 credits/mo (CC BY 4.0). Pro $20/mo -
Stable AudioSound & voice · Web app, API, self-hosted open weightsYes, with conditions
You own the output; free to sell under $1M a year in revenue, Enterprise above Source
PriceApp from $12/mo (Solo, 660 credits). Open weights free under $1M revenue -
NobodyWhoCharacters & animation · Godot 4.5+ (Windows, macOS, Linux, Android)Yes, with conditions
Free in commercial games; changes you make to the plugin's own code must be open-sourced. Source
PriceFree (EUPL-1.2)
Paid plan needed to ship 21
The free tier is for trying it out; commercial use needs a paid plan.
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Unreal Engine Skills for Claude CodeCode & engine · Unreal 5.8Paid plan needed
Plugin is MIT; Claude Code itself needs a paid Claude plan. Source
PriceFree, MIT license (Claude Code plan required) -
AuraCode & engine · Unreal 5.4–5.8, Unity 2022.3+Paid plan needed
You own the output; after the 2-week trial you need a plan, from $10/mo billed yearly Source
Price2-week free trial; Indie $10/mo, Pro $40/mo, Ultimate $200/mo (all billed annually) -
Ludus AICode & engine · Unreal 5.4–5.8 (Windows, macOS, Linux)Paid plan needed
Free account has no credits; Pro from $20/mo yearly. Terms say you own outputs. Source
PricePro $25/mo or $20/mo yearly. 14-day trial (card required) -
Claude CodeCode & engine · Any (official Unreal plugin available)Paid plan needed
Needs a paid Claude plan (Pro from $17/mo yearly); terms assign outputs to you. Source
PriceIncluded with Claude Pro ($20/mo in the US; varies by region) -
Unity AI AssistantCode & engine · Unity 6.0+Paid plan needed
Unity allows selling games made with it; Personal needs $10/mo after the trial. Source
PriceIncluded with Unity Pro; Personal gets a free trial, then $10/mo. Extra credits sold separately -
BeziCode & engine · UnityPaid plan needed
Terms assign output to you; past the 100-credit trial you need Pro ($20/mo). Source
PriceFree trial (100 credits). Pro $20/mo. Advanced $60/mo. Ultimate $180/mo -
Rosebud AICode & engine · Browser games, hosted; Windows export on ProPaid plan needed
10x Dev ($30/mo) or higher includes commercial rights, no revenue share Source
PriceFree (8,000 credits/week). Indie Dev $15/mo. 10x Dev $30/mo. Pro $50/mo -
CascadeurCharacters & animation · Exports FBX, GLTF, USDPaid plan needed
Indie ($8/mo yearly) if revenue is under $100k a year; Pro above that. Source
PriceFree (non-commercial). Indie $8/mo yearly or $19 monthly, under $100k revenue -
Move OneCharacters & animation · Exports FBX, BVH, USD, BLENDPaid plan needed
Standard plan ($35/mo yearly) or higher; Personal plan is non-commercial Source
PriceFree (view only). Personal $15/mo (non-commercial). Standard $50/mo or $35/mo billed yearly -
TripoArt & 3D assets · Unreal, Unity, Godot, Blender, Roblox, MayaPaid plan needed
Pro ($20/mo) or higher. Free models are public and non-commercial. Source
PriceFree 200 credits (non-commercial). Pro $20/mo -
ScenarioArt & 3D assets · Exports PNG, GLB, FBX; APIPaid plan needed
Any paid plan (from $15/mo). Free outputs are personal and evaluation use only. Source
PriceStarter $15/mo. Pro $45/mo for custom training -
RodinArt & 3D assets · Exports FBX, OBJ, GLB, GLTF, USDZ, STL; Blender, Unity, Unreal, Godot pluginsPaid plan needed
Creator plan ($24/mo yearly) adds unlimited export and any-use rights Source
PriceFree (pay per result, $1.50/credit). Creator $30/mo or $24/mo billed yearly -
SloydArt & 3D assets · Exports GLB, OBJ, FBX; Unity, Unreal, Godot, Blender, Roblox pluginsPaid plan needed
Plus ($12.50/mo yearly) allows commercial use; free Guest plan is personal only Source
PriceFree (1 generation/day, personal use). Plus $15/mo or $12.50/mo billed yearly -
Leonardo.AiArt & 3D assets · Exports images and videoPaid plan needed
Paid plans (from $12/mo) own outputs; free-tier outputs vest in Leonardo Source
PriceFree (150 tokens/day, public). Essential $12/mo -
ElevenLabsSound & voice · Web, APIPaid plan needed
Starter plan or higher includes the commercial license; Free has none. Source
PriceFree (no commercial use). Starter from $6/mo -
SunoSound & voice · WebPaid plan needed
Pro plan or higher for commercial rights; read Suno's terms for further limits. Source
PriceFree (no commercial rights). Pro $8/mo, or about $6/mo billed yearly -
AIVASound & voice · Exports MP3, MIDI (WAV on Pro)Paid plan needed
Pro plan (€33/mo yearly) gives you the copyright; lower tiers can't sell Source
PriceFree (3 downloads/mo, non-commercial). Standard €11/mo, Pro €33/mo billed yearly -
SOUNDRAWSound & voice · Exports MP3 (WAV, stems on Artist Pro and up)Paid plan needed
All paid plans cover commercial use, video games named; no free plan Source
PriceCreator $16.99/mo, or $11.04/mo billed yearly. Stems from Artist Pro $35.99/mo -
Krotos StudioSound & voice · Windows, macOS desktop appPaid plan needed
Video games need Studio Pro ($23.33/mo yearly) or Max; base Studio excluded Source
Price5-day free trial. Studio $9.99/mo, Pro $23.33/mo billed yearly -
OpusClipStream & promote · YouTube, Twitch, uploadsPaid plan needed
Paid plan (Starter $15/mo) for commercial use; Free is personal use only. Source
PriceFree 60 credits/mo (watermark). Starter $15/mo -
PowderStream & promote · Windows app (Steam, Microsoft Store, Razer Cortex)Paid plan needed
Free is for gamers; pro creators and orgs must contact sales to subscribe Source
PriceFree (1080p with Powder outro). Pro $9.99/mo, 20% off yearly
It depends 3
Commercial use depends on something else, such as the model or asset license you pick.
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Ultimate Engine CoPilotCode & engine · Unreal 5.7–5.8 (Windows)Depends, see note
Per-seat Fab license; your rights to generated output depend on which AI model you use Source
PricePaid plugin on Fab, or an Indie monthly plan with AI tokens included -
Godot AICode & engine · Godot 4.5+Depends, see note
The plugin is MIT; what you can ship depends on the AI assistant you connect. Source
PriceFree (MIT, donations welcome) -
MCP for Blender (BlenderMCP)Art & 3D assets · Blender 3.0+Depends, see note
Add-on is MIT; imported assets keep their license (many Poly Pizza models need credit). Source
PriceFree (MIT). Rodin and Hunyuan3D generation use those services' own accounts
Nothing to ship 9
Tools whose output never ends up inside your game, such as testing tools.
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EklipseStream & promote · Twitch, Kick, YouTubeNothing to ship
Makes promo clips of your streams, nothing that goes into the game itself Source
PricePremium $24.99/mo or $179.99/yr (web); $27.99/mo in mobile app -
DescriptStream & promote · Web, Windows, macOSNothing to ship
Promo video only; terms say you own your outputs Source
PriceFree (1 media hr/mo, 720p, watermark). Hobbyist $16/mo billed yearly, $24 monthly -
KapwingStream & promote · WebNothing to ship
Promo video only; Kapwing says AI exports can be used commercially Source
PriceFree (720p, watermark, 10 credits). Pro $16/mo, Business $50/mo -
SubmagicStream & promote · Web, APINothing to ship
Makes promo clips, nothing that goes into the game itself
PriceStarter $12/mo billed yearly, $19 monthly. Pro $23/mo yearly -
nunu.aiTest & ship · PC, iOS, Android (consoles announced as coming)Nothing to ship
A testing tool: nothing it makes goes into your game. Source
PriceStarter free (2,000 one-time credits). Self-Serve $200/mo. Enterprise custom -
modl.aiTest & ship · PC, mobile, PlayStationNothing to ship
A testing tool: nothing it makes goes into your game.
PriceContact for pricing -
Sentry (with Seer)Test & ship · Unity, Unreal, Godot SDKsNothing to ship
Crash monitoring only; nothing it makes ships in your game Source
PriceFree (1 user, 5k errors). Team $26/mo billed yearly. Seer +$40/contributor/mo -
GameDriverTest & ship · Unity, UnrealNothing to ship
Testing tool only; nothing it makes ships in your game Source
Price14-day trial. Starter $200/node/mo (5 nodes min, billed yearly) -
PlaytestCloudTest & ship · PC, Steam, browser, iOS, Android buildsNothing to ship
Playtest service only; nothing it makes ships in your game Source
Price2 free player tokens to start. Indie Pass on request. Pro from €1,025/mo billed yearly
Not confirmed yet 2
The maker's pages don't say clearly yet. We only fill these in from the maker's own terms.
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