# IndieBots > IndieBots (https://indiebots.ai): find AI tools you can actually ship your game with. A directory of AI tools for indie game developers building in Unreal, Unity, Godot, Blender and other engines. Each tool has a one-paragraph verdict, whether you can sell a game made with it (commercial-use terms), price, and a link to the source page it was checked against. Last updated 2026-10-18. Sponsored placements are labeled and do not affect verdicts. ## Categories - [Code & engine](https://indiebots.ai/code-engine/): Coding assistants and editor agents for any engine - [Characters & animation](https://indiebots.ai/characters-animation/): NPC dialogue, mocap and posing - [Art & 3D assets](https://indiebots.ai/art-3d-assets/): Models, textures and concept art - [Sound & voice](https://indiebots.ai/sound-voice/): Voice lines, SFX and music - [Stream & promote](https://indiebots.ai/stream-promote/): Clips, shorts and devlog reach - [Test & ship](https://indiebots.ai/test-ship/): AI playtesting and QA ## Tools - [Unreal Engine 5.8 MCP plugin](https://indiebots.ai/tools/ue58-mcp/) (Code & engine): Connecting any AI model to your Unreal project. Free with Unreal Engine 5.8. Can you ship it: Yes, free tier (Covered by the Unreal EULA: 5% royalty only above $1M gross revenue.). - [Epic Developer Assistant](https://indiebots.ai/tools/epic-developer-assistant/) (Code & engine): Learning how Unreal wants something done. No price listed by Epic. - [Unreal Engine Skills for Claude Code](https://indiebots.ai/tools/ue-skills-claude-code/) (Code & engine): Driving the running Unreal Editor from Claude Code. Free, MIT license (Claude Code plan required). Can you ship it: Paid plan needed (Plugin is MIT; Claude Code itself needs a paid Claude plan.). - [Aura](https://indiebots.ai/tools/aura/) (Code & engine): An agent that builds, launches and tests its own work. 2-week free trial; Indie $10/mo, Pro $40/mo, Ultimate $200/mo (all billed annually). Can you ship it: Paid plan needed (You own the output; after the 2-week trial you need a plan, from $10/mo billed yearly). - [Ludus AI](https://indiebots.ai/tools/ludus-ai/) (Code & engine): Blueprints, C++, VFX and behavior trees with whole-project context. Pro $25/mo or $20/mo yearly. 14-day trial (card required). Can you ship it: Paid plan needed (Free account has no credits; Pro from $20/mo yearly. Terms say you own outputs.). - [Ultimate Engine CoPilot](https://indiebots.ai/tools/ultimate-engine-copilot/) (Code & engine): All-in-one Unreal copilot that runs its own models or your keys. Paid plugin on Fab, or an Indie monthly plan with AI tokens included. Can you ship it: Depends, see note (Per-seat Fab license; your rights to generated output depend on which AI model you use). - [Claude Code](https://indiebots.ai/tools/claude-code/) (Code & engine): Deep C++ work across a large codebase. Included with Claude Pro ($20/mo in the US; varies by region). Can you ship it: Paid plan needed (Needs a paid Claude plan (Pro from $17/mo yearly); terms assign outputs to you.). - [Cursor](https://indiebots.ai/tools/cursor/) (Code & engine): Unreal C++ inside an AI code editor. Free; paid from $8/mo (Plus), Premium $30/mo, Super $100/mo, Ultra $200/mo. Can you ship it: Yes, free tier (Terms assign your code suggestions to you, with no plan limits). - [Unity AI Assistant](https://indiebots.ai/tools/unity-ai-assistant/) (Code & engine): An agent built into the Unity Editor that can see your scene. Included with Unity Pro; Personal gets a free trial, then $10/mo. Extra credits sold separately. Can you ship it: Paid plan needed (Unity allows selling games made with it; Personal needs $10/mo after the trial.). - [Godot AI](https://indiebots.ai/tools/godot-ai/) (Code & engine): Letting Claude Code or Codex drive a live Godot editor. Free (MIT, donations welcome). Can you ship it: Depends, see note (The plugin is MIT; what you can ship depends on the AI assistant you connect.). - [Bezi](https://indiebots.ai/tools/bezi/) (Code & engine): An AI assistant that knows your Unity project. Free trial (100 credits). Pro $20/mo. Advanced $60/mo. Ultimate $180/mo. Can you ship it: Paid plan needed (Terms assign output to you; past the 100-credit trial you need Pro ($20/mo).). - [Ziva](https://indiebots.ai/tools/ziva/) (Code & engine): An agent inside the Godot editor that edits scenes and scripts. Hobby free ($3 AI usage/mo, or bring your own model). Basic $20/mo. Pro $50/mo. Ultra $200/mo. Can you ship it: Yes, free tier (Terms say you keep all rights to code and content you make, on any plan.). - [GitHub Copilot](https://indiebots.ai/tools/github-copilot/) (Code & engine): AI coding in VS Code, Visual Studio, Rider. Free (2,000 completions, 50 chats/mo). Pro $10/mo. Pro+ $39/mo. Can you ship it: Yes, free tier (GitHub claims no ownership of output; you check any third-party licenses). - [Rosebud AI](https://indiebots.ai/tools/rosebud-ai/) (Code & engine): Prompting playable browser games without code. Free (8,000 credits/week). Indie Dev $15/mo. 10x Dev $30/mo. Pro $50/mo. Can you ship it: Paid plan needed (10x Dev ($30/mo) or higher includes commercial rights, no revenue share). - [Convai](https://indiebots.ai/tools/convai/) (Characters & animation): NPCs that talk back with voice, memory and perception. Free developer tier, usage-based paid plans. Can you ship it: Yes, free tier (You own characters and AI output on any plan; public apps must show Powered by Convai). - [MetaHuman Animator markerless capture](https://indiebots.ai/tools/metahuman-58/) (Characters & animation): Full-body and face mocap from a single webcam. Free with Unreal Engine 5.8. Can you ship it: Yes, free tier (Free under $1M revenue (Unreal license); MetaHumans work in any engine.). - [Cascadeur](https://indiebots.ai/tools/cascadeur/) (Characters & animation): Physics-correct keyframe animation with AI autoposing. Free (non-commercial). Indie $8/mo yearly or $19 monthly, under $100k revenue. Can you ship it: Paid plan needed (Indie ($8/mo yearly) if revenue is under $100k a year; Pro above that.). - [Move One](https://indiebots.ai/tools/move-one/) (Characters & animation): Single-camera iPhone or video mocap. Free (view only). Personal $15/mo (non-commercial). Standard $50/mo or $35/mo billed yearly. Can you ship it: Paid plan needed (Standard plan ($35/mo yearly) or higher; Personal plan is non-commercial). - [Uthana](https://indiebots.ai/tools/uthana/) (Characters & animation): Text and video to character motion. Pay-as-you-go credits, no subscription. Text-to-motion from $0.02/sec, video-to-motion $0.05/sec. Can you ship it: Yes, free tier (Free-plan output is CC BY 4.0, so credit Uthana; paid credits make it yours). - [Inworld AI](https://indiebots.ai/tools/inworld-ai/) (Characters & animation): Voiced realtime NPC dialogue. On-Demand free (pay as you go, TTS from $25 per 1M chars). Creator $25/mo. Can you ship it: Yes, free tier (Pricing table lists a commercial license on every plan, including free On-Demand). - [Rokoko Vision](https://indiebots.ai/tools/rokoko-vision/) (Characters & animation): Free browser video mocap to FBX. Starter free (30 sec/mo). Basic $10/mo billed yearly or $12 monthly (600 sec/mo). - [Meshy](https://indiebots.ai/tools/meshy/) (Art & 3D assets): Props and characters from text or an image, rigged if needed. Free 100 credits/mo (CC BY 4.0). Pro $20/mo. Can you ship it: Yes, free tier (Free tier is CC BY 4.0: credit Meshy. Paid plans make assets privately yours.). - [Tripo](https://indiebots.ai/tools/tripo/) (Art & 3D assets): High volume of game-ready meshes with part segmentation. Free 200 credits (non-commercial). Pro $20/mo. Can you ship it: Paid plan needed (Pro ($20/mo) or higher. Free models are public and non-commercial.). - [Scenario](https://indiebots.ai/tools/scenario/) (Art & 3D assets): Keeping generated art consistent with your game's style. Starter $15/mo. Pro $45/mo for custom training. Can you ship it: Paid plan needed (Any paid plan (from $15/mo). Free outputs are personal and evaluation use only.). - [Rodin](https://indiebots.ai/tools/rodin-hyper3d/) (Art & 3D assets): High-quality image or text to 3D models. Free (pay per result, $1.50/credit). Creator $30/mo or $24/mo billed yearly. Can you ship it: Paid plan needed (Creator plan ($24/mo yearly) adds unlimited export and any-use rights). - [Sloyd](https://indiebots.ai/tools/sloyd/) (Art & 3D assets): Game-ready props from parametric templates and AI. Free (1 generation/day, personal use). Plus $15/mo or $12.50/mo billed yearly. Can you ship it: Paid plan needed (Plus ($12.50/mo yearly) allows commercial use; free Guest plan is personal only). - [Leonardo.Ai](https://indiebots.ai/tools/leonardo-ai/) (Art & 3D assets): Concept art, textures and 2D game assets. Free (150 tokens/day, public). Essential $12/mo. Can you ship it: Paid plan needed (Paid plans (from $12/mo) own outputs; free-tier outputs vest in Leonardo). - [ElevenLabs](https://indiebots.ai/tools/elevenlabs/) (Sound & voice): Voice lines, sound effects and music in one place. Free (no commercial use). Starter from $6/mo. Can you ship it: Paid plan needed (Starter plan or higher includes the commercial license; Free has none.). - [Suno](https://indiebots.ai/tools/suno/) (Sound & voice): Soundtrack drafts and stems. Free (no commercial rights). Pro $8/mo, or about $6/mo billed yearly. Can you ship it: Paid plan needed (Pro plan or higher for commercial rights; read Suno's terms for further limits.). - [AIVA](https://indiebots.ai/tools/aiva/) (Sound & voice): Orchestral and ambient game soundtracks with MIDI export. Free (3 downloads/mo, non-commercial). Standard €11/mo, Pro €33/mo billed yearly. Can you ship it: Paid plan needed (Pro plan (€33/mo yearly) gives you the copyright; lower tiers can't sell). - [SOUNDRAW](https://indiebots.ai/tools/soundraw/) (Sound & voice): Royalty-free background music you can tweak per scene. Creator $16.99/mo, or $11.04/mo billed yearly. Stems from Artist Pro $35.99/mo. Can you ship it: Paid plan needed (All paid plans cover commercial use, video games named; no free plan). - [Stable Audio](https://indiebots.ai/tools/stable-audio/) (Sound & voice): Sound effects and loops, hosted or self-hosted. App from $12/mo (Solo, 660 credits). Open weights free under $1M revenue. Can you ship it: Yes, free tier (You own the output; free to sell under $1M a year in revenue, Enterprise above). - [Krotos Studio](https://indiebots.ai/tools/krotos-studio/) (Sound & voice): Performing custom SFX and ambiences from a library. 5-day free trial. Studio $9.99/mo, Pro $23.33/mo billed yearly. Can you ship it: Paid plan needed (Video games need Studio Pro ($23.33/mo yearly) or Max; base Studio excluded). - [OpusClip](https://indiebots.ai/tools/opusclip/) (Stream & promote): Cutting devlog videos into vertical shorts. Free 60 credits/mo (watermark). Starter $15/mo. Can you ship it: Paid plan needed (Paid plan (Starter $15/mo) for commercial use; Free is personal use only.). - [Eklipse](https://indiebots.ai/tools/eklipse/) (Stream & promote): Auto-clipping kills and big moments from stream VODs. Premium $24.99/mo or $179.99/yr (web); $27.99/mo in mobile app. Can you ship it: Nothing to ship (Makes promo clips of your streams, nothing that goes into the game itself). - [Descript](https://indiebots.ai/tools/descript/) (Stream & promote): Editing devlog videos by editing the transcript. Free (1 media hr/mo, 720p, watermark). Hobbyist $16/mo billed yearly, $24 monthly. Can you ship it: Nothing to ship (Promo video only; terms say you own your outputs). - [Kapwing](https://indiebots.ai/tools/kapwing/) (Stream & promote): Browser-based shorts with AI subtitles and resizing. Free (720p, watermark, 10 credits). Pro $16/mo, Business $50/mo. Can you ship it: Nothing to ship (Promo video only; Kapwing says AI exports can be used commercially). - [Powder](https://indiebots.ai/tools/powder/) (Stream & promote): Auto-finding highlight moments in gameplay recordings. Free (1080p with Powder outro). Pro $9.99/mo, 20% off yearly. Can you ship it: Paid plan needed (Free is for gamers; pro creators and orgs must contact sales to subscribe). - [Submagic](https://indiebots.ai/tools/submagic/) (Stream & promote): Animated captions and auto-zoom for short clips. Starter $12/mo billed yearly, $19 monthly. Pro $23/mo yearly. Can you ship it: Nothing to ship (Makes promo clips, nothing that goes into the game itself). - [nunu.ai](https://indiebots.ai/tools/nunu/) (Test & ship): AI agents that play your build from plain-English test plans. Starter free (2,000 one-time credits). Self-Serve $200/mo. Enterprise custom. Can you ship it: Nothing to ship (A testing tool: nothing it makes goes into your game.). - [modl.ai](https://indiebots.ai/tools/modl/) (Test & ship): Automated QA bots and stand-in players for multiplayer. Contact for pricing. Can you ship it: Nothing to ship (A testing tool: nothing it makes goes into your game.). - [Sentry (with Seer)](https://indiebots.ai/tools/sentry-seer/) (Test & ship): Crash reports from players with AI root-cause analysis. Free (1 user, 5k errors). Team $26/mo billed yearly. Seer +$40/contributor/mo. Can you ship it: Nothing to ship (Crash monitoring only; nothing it makes ships in your game). - [GameDriver](https://indiebots.ai/tools/gamedriver/) (Test & ship): Automated gameplay and UI tests for Unity and Unreal. 14-day trial. Starter $200/node/mo (5 nodes min, billed yearly). Can you ship it: Nothing to ship (Testing tool only; nothing it makes ships in your game). - [PlaytestCloud](https://indiebots.ai/tools/playtestcloud/) (Test & ship): Recorded playtests from real players with AI summaries. 2 free player tokens to start. Indie Pass on request. Pro from €1,025/mo billed yearly. Can you ship it: Nothing to ship (Playtest service only; nothing it makes ships in your game). - [NobodyWho](https://indiebots.ai/tools/nobodywho/) (Characters & animation): Offline LLM dialogue for Godot NPCs, with no API bill. Free (EUPL-1.2). Can you ship it: Yes, free tier (Free in commercial games; changes you make to the plugin's own code must be open-sourced.). - [MCP for Blender (BlenderMCP)](https://indiebots.ai/tools/mcp-for-blender/) (Art & 3D assets): Letting Claude, Cursor or Codex build and edit scenes in Blender. Free (MIT). Rodin and Hunyuan3D generation use those services' own accounts. Can you ship it: Depends, see note (Add-on is MIT; imported assets keep their license (many Poly Pizza models need credit).). ## Guides - [Which free AI tools can you use in a commercial game? (2026)](https://indiebots.ai/guides/free-ai-tools-commercial-use/): Free tiers of AI tools for 3D, voice, music and animation often ban commercial use. Here's which ones let you ship and sell, checked against each maker's own terms. - [Steam AI disclosure, the short version](https://indiebots.ai/steam-ai-disclosure/): what Steam's content survey asks about AI-generated content. - [How we pick tools](https://indiebots.ai/how-we-pick/) ## By engine - [AI tools for Unreal Engine](https://indiebots.ai/engines/unreal/) - [AI tools for Unity](https://indiebots.ai/engines/unity/) - [AI tools for Godot](https://indiebots.ai/engines/godot/) - [AI tools for Blender](https://indiebots.ai/engines/blender/) - [AI tools for Roblox](https://indiebots.ai/engines/roblox/) - [AI tools for Web games](https://indiebots.ai/engines/web/) ## Comparisons - [Meshy vs Tripo: which AI 3D model generator for indie games?](https://indiebots.ai/compare/meshy-vs-tripo/) - [Aura vs Ludus AI: which AI agent for Unreal Engine 5?](https://indiebots.ai/compare/aura-vs-ludus-ai/) - [OpusClip vs Eklipse: AI clips for devlogs and game streams](https://indiebots.ai/compare/opusclip-vs-eklipse/) - [nunu.ai vs modl.ai: AI playtesting and QA bots](https://indiebots.ai/compare/nunu-vs-modl/) ## Data - [tools.json](https://indiebots.ai/tools.json): all listings as JSON.